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Frankles “Will you be taking your skills into the fandom world?”
My original thought: No! Too scary. And then the idea wouldn’t leave me alone, and I couldn’t sleep, and I spent the night researching how to do it. I looked into painting a face with watercolors. Ha… To do that I need to draw it. To draw it out I need to be able to sketch a face. I haven’t sketched faces…
To the internet! I found some decent tutorials for sketching front and side view of faces. Sketches below the cut.

That’s all well and good, but these are not real people. How do I find change these proportions and make it look like an actual person? Who am I going to sketch first? I wanted a long, angular face with interesting wrinkles and you can all guess why I chose that criteria. I immediately thought of Peter Cushing as Grand Moff Tarkin in Star Wars. (It also helps that I’ve been watching a lot of Star Wars with my boys.) And it helps that he was cast as Holmes. ;) There is even an iconic side view! I can sketch a side view!
Remember this one?

Sketch

Whelp, it's a start. AND I even did something within a fandom. ;)
Apologies to Peter Cushing for feminizing him (oops). But, this brings up the thing that intimidate me with faces - to get an iconic face right, the proportions need to be right or they look strange and unnerving. We all know what a face is supposed to look like. This is why robots with nearly human faces look so creepy because it’s close but not quite there.
I made mine too narrow and I’m not entirely sure how to fix that. The back of his head is also oddly shaped. But that's a highlight in the pic and I'm giving myself a lot of slack there ;). The line of his brow and nose are fuzzy because I erased and redrew those A LOT. He has a really distinct brow and nose!
Those are about the only views I can do so far. I’ve looked into how to rotate a face, and that is where other skill sets are involved. How do you keep the proportion of a nose? Or how much of an eye to show? Now I need to think about this a little more to get the proportions correct.
My original thought: No! Too scary. And then the idea wouldn’t leave me alone, and I couldn’t sleep, and I spent the night researching how to do it. I looked into painting a face with watercolors. Ha… To do that I need to draw it. To draw it out I need to be able to sketch a face. I haven’t sketched faces…
To the internet! I found some decent tutorials for sketching front and side view of faces. Sketches below the cut.

That’s all well and good, but these are not real people. How do I find change these proportions and make it look like an actual person? Who am I going to sketch first? I wanted a long, angular face with interesting wrinkles and you can all guess why I chose that criteria. I immediately thought of Peter Cushing as Grand Moff Tarkin in Star Wars. (It also helps that I’ve been watching a lot of Star Wars with my boys.) And it helps that he was cast as Holmes. ;) There is even an iconic side view! I can sketch a side view!
Remember this one?

Sketch

Whelp, it's a start. AND I even did something within a fandom. ;)
Apologies to Peter Cushing for feminizing him (oops). But, this brings up the thing that intimidate me with faces - to get an iconic face right, the proportions need to be right or they look strange and unnerving. We all know what a face is supposed to look like. This is why robots with nearly human faces look so creepy because it’s close but not quite there.
I made mine too narrow and I’m not entirely sure how to fix that. The back of his head is also oddly shaped. But that's a highlight in the pic and I'm giving myself a lot of slack there ;). The line of his brow and nose are fuzzy because I erased and redrew those A LOT. He has a really distinct brow and nose!
Those are about the only views I can do so far. I’ve looked into how to rotate a face, and that is where other skill sets are involved. How do you keep the proportion of a nose? Or how much of an eye to show? Now I need to think about this a little more to get the proportions correct.
no subject
Date: 2020-06-08 07:45 am (UTC)And since Holmes and Watson are book characters, they don't need to be an exact copy of anyone.
no subject
Date: 2020-06-10 03:17 pm (UTC)I was thinking about that loop hole and that it'll probably be easier if I make up a character by blending features from a few folks and call it my version. Hmmm...